This diagram illustrates a Trigger Gate system designed to control asynchronous resource production through probabilistic branching. A central Gate Node set to automatic "Dice" mode fires every step, distributing activation signals via State Connections to five separate passive Sources based on defined percentages (30%, 50%, 15%, 3%, 2%).
Each Source, once triggered, generates a specific quantity of its unique resource—ranging from 1 to 10 tokens—and pushes them into individual Pools for storage.
This representation is highly effective for modeling random loot drop tables in RPGs, determining user persona behavior in market simulations, or balancing stochastic quest rewards where different actions yield variable economic outcomes based on rarity or probability