Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Integrate
Solutions
Games
Tokenomics Design
Gamification
iGaming
Financial
Business Process Management
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Copy of Loot and Craft
Bogdan Florea
Edited 177 days ago
Open
Handover from bogdan+test2@machinations.io
Description
--- Auto-Generated Description --- This diagram models a game system centered around the generation, collection, and utilization of various resources to achieve objectives and procure items, with an emphasis on simulating an economy based on "Loot" acquisition and item crafting. At its core, the system employs "Loot" and "Action Generator" sources as the primary means for spawning resources that players can collect. These resources are then funneled through a "Rarity" gate which distinguishes between "Common" and "Rare" items based on predetermined probabilities, feeding into respective pools for storage. The notable part of the system lies in its crafting mechanism (represented by the "Craft" converter), which consumes resources from both "Common" and "Rare" pools to create new "Items". Additionally, the diagram reflects a mechanism for achieving milestones ("Achievement 1", "Achievement 2", "Achievement 3", and "Perfect Achievement") based on specific actions or criteria, such as accumulating certain items or reaching particular states, further delineated by resource connections and state conditions. This framework not only simulates the dynamics of resource acquisition and consumption but also incorporates a progression and reward system that could be adapted to various gameplay scenarios, enhancing player engagement through the achievement of goals and unlocking new rewards ("Unlock Reward 1").
Share
More from
Bogdan Florea