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Copy of Patterns: Leveling up models

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This diagram models various leveling and skill progression systems found in video games, focusing on how players earn and allocate resources (like experience points, skill points, reputation) to level up characters or unlock abilities. Throughout the gameplay, players can increase their characters' base stats (e.g., HP, mana, stamina) by leveling up through automatic mechanisms or skill trees, as seen in games like "Dragon Age: Origins" or "The Witcher 3: Wild Hunt." Some games require players to spend accumulated XP at specific locations or times for leveling up, a feature found in titles such as "Dark Souls." Additionally, the diagram includes systems where players can earn reputation points and increase their level by completing challenges, reminiscent of the mechanics in "NFS Heat," where the night's activities determine the player's total experience based on their heat level. In another model, similar to "Final Fantasy XV," experience points are stored and then multiplied based on the player's resting location, translating into skill points (AP) that unlock new abilities. Lastly, it captures a skill progression model where each skill has its own experience bar, upgrading independently and contributing to the overall level, providing general bonuses, as exemplified by "The Elder Scrolls V: Skyrim."

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