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--- Auto-Generated Description --- This diagram represents a simplified model of a rhythm-based game progression system, where players must interact with the game by pressing or clicking on elements (represented by interactive gates) at specific moments to progress through stages or states within the game. The progression through the game is depicted as a series of states, starting from a "Start" state, moving through intermediate states "State 1" and "State 2", and eventually reaching an "End" state, which is indicative of successfully completing the game or a level within it. The game's mechanics rely on a resource (depicted as black color resources) that flows through the diagram based on player interactions and automatic system responses. A Source node (depicted as emitting red resources, although the primary interaction in the diagram involves black resources) triggers the flow of resources upon the start of the game. As the player interacts with the game by activating "Tap" gates at the right moments, resources flow from one state to the next, simulating progression through the game levels or stages. Automatic gates further process the resource flow, ensuring that the game's logic and progression system are adhered to. This setup highlights a game design where timely interactions and the sequence of actions directly impact the game's outcome, showcasing a linear, step-by-step progression model characteristic of many rhythm-based games.