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--- Auto-Generated Description --- This diagram models a complex system aimed at simulating success and failure outcomes based on varying skill levels in an interactive challenge or game scenario. It integrates a variety of gates, pools, and registers to represent the flow of resources, which metaphorically stand for successes, failures, and player actions. The system hinges on the automatic activation of gates which, depending on their configuration and the associated probabilities, direct resources representing game outcomes (success or failure) to respective pools. The inclusion of registers titled "Skill level" with adjustable initial values introduces the concept of player skill influencing the outcome of actions. These registers interact with other nodes to modify the probability of resources flowing towards success or failure, thereby simulating how higher skill levels improve the odds of succeeding. The design encapsulates four distinct sections, each illustrating different aspects of skill impact on gameplay: skill level's influence on success chances, the concept of a skill barrier, a skill ceiling limiting maximum effectiveness, and a skill spectrum indicating the range of skill that affects game outcomes. State connections modify the flow rates between nodes based on the skill level, demonstrating how changes in player skill can lead to different outcomes in the game challenge. Overall, the diagram serves as a dynamic tool for exploring how varying levels of player skill can influence the probability of success or failure, emphasizing the roles of skill barriers, ceilings, and spectra in game design and challenge balancing.