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--- Auto-Generated Description --- This diagram models a dynamic game-saving and loading mechanism within a game environment. The structure centralizes around managing the player's health state and the process of saving and loading these states. Player health is represented as a pool with a starting value that is affected by various sources that can both increase and decrease this value. The game allows the player to save their current health state into a separate pool which can later be loaded, essentially reverting the player's health back to the saved state. This save-load action is facilitated by interactive gates marked as "Save game" and "Load game," which when triggered by player interaction, direct the flow of resources to save the current health state or load a previously saved state. Additionally, the diagram integrates a loading game sequence that is managed through pools representing the stages of the loading process and automated gates that progress this sequence forward until it completes. The distribution of resources among these nodes is influenced by various connections implementing deterministic and all-encompassing flows, alongside state connections that trigger or condition the activation of certain actions like saving, loading, and executing the game loading sequence. This reflects a versatile mechanism within game design to manage player states and sequences of gameplay actions effectively, offering a clear interface for player interaction with game state management.