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21/12/2023 Alexandre

SAML SSO now available for Enterprise Users

In our latest release, we’ve made authentication over SAML SSO available for our Enterprise Users. This feature enable users to sign into multiple applications using just one set of login credentials. Let’s see how your enterprise can benefit from SAML SSO: 🛡️ Enhanced Security With the understanding of the importance of data security for enterprises, the …

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11/12/2023 Harry

Modeling in Machinations: Why Asking Quantitative Questions Matters

In our previous article on how to manage complexity in Machinations, we delved into the effective strategy of segmenting models as a means to manage complex projects using Machinations. Expanded on that concept, this article aims to guide you through the critical decisions of what (and what not) to model and how the right design …

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11/12/2023 Alexandre

How to use charts Indicators and the new distribution filter

In Machinations, indicators play a crucial role in providing immediate, visual feedback on the performance and status of your models. To use indicators effectively, you can link them to specific nodes in your diagram. For instance, you might attach an indicator to a resource pool to track its Max value across multiple executions. The reason …

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13/11/2023 Alexandre

Machinations Now Fully Compatible with Safari

As a team committed to innovation and user-centric design, we understand the importance of cross-platform functionality. Recognizing the substantial user base of Safari, particularly among Apple device enthusiasts, we’ve worked diligently to ensure that Machinations operates flawlessly on this browser. This update opens up a world of possibilities for game designers and system modelers who …

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13/11/2023 Alexandre

How Wooga uses Machinations to Balance June’s Journey’s Game Economy

Wooga, a Berlin-based mobile game studio renowned for its story-driven games, employs a team of dedicated game designers focused on economy and systems design. Among them are Sarah Brodsky and Mona Moghadam, both economy designers who have found invaluable assistance in Machinations for their work. Challenge Designing the economy and systems of a game involves …

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25/10/2023 Alexandre

Embracing the Big Picture: A Practical Guide to Machinations and System Thinking

Introduction Our goal at Machinations is to help game development teams gain insights quickly and iterate on their design, empowering our users to craft and simulate intricate game mechanics and economic systems with ease. However, mastering Machinations goes beyond simply understanding its language and features; it requires adopting a whole new mindset. “By using Machinations …

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19/10/2023 Alexandre

Machinations Achieves ISO 27001 Certification

In an era defined by data-driven decision-making and the ever-increasing importance of online platforms, safeguarding your information has never been more crucial. At Machinations, we understand the significance of data security and are committed to providing our users with the highest level of protection. We are proud to announce that Machinations has achieved ISO 27001 …

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20/09/2023 Alexandre

Brightnode joins Machinations’ Certified Program

Brightnode joins Machinations’ Certified Program, Paving the Way in Shaping the Future of Tokenomics Design – Interview With Francesco Piras, Co-Founder of BrightNode. This collaboration marks a significant milestone for BrightNode, a leader in the Web3 industry for Tokenomics consulting. By leveraging Machinations for their projects, BrighNode gains a versatile and robust toolset to help …

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18/08/2023 Alexandre

Gamescom 2023: Meet the Machinations Team

We’re excited to be back once again at Gamescom at the Koelnmesse in Cologne, Germany, from August 23rd-25th. Meet with our team to learn how Machinations empowers studios with design-and-play predictions. Contact Madalina to discuss game development and simulations or need support with setting up your project with Machinations. Contact Alex if you want to …

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