Resources new

22/12/2021 Machinations

How User Generated Content will lead the Metaverse

In this webinar, we were joined by Rec Room’s Cristopher Ory, Lead Social Designer and Audrey Cox, Senior 3D Artist & Game Designer. We discussed about the Metaverse, UGC and how future game designers can grow a career on their platform. Rec Room is an optional virtual reality online video game with an integrated game …

13/12/2021 Machinations

Squid Game: High-stakes Game Design

Similar to pretty much anyone that has a Netflix account these days, we here at Machinations, have been glued to the screen watching Squid Game. We could not help but wonder about what it must be like to be a game designer in such a dangerous workplace. There must be some immense pressure on your …

07/12/2021 Machinations

User generated content in the Metaverse

Image: Minas Tirith by Divici The metaverse is an online that will allow people to explore and interact in ways never before possible. It has the potential to change how we live, work, and play. The metaverse will need user-generated content (UGC) to function properly. This article provides insight into: what UGC can be used …

16/11/2021 Machinations

The Metaverse and Web 3.0

The metaverse is a shared space, created by communities or individuals to share information. It has been described as the next evolution of the internet. The metaverse consists of virtual worlds that are constantly connected through networks and servers. Web 3.0 will allow for more immersive experiences in these virtual worlds, making it easier for …

08/11/2021 Machinations

What is game economy design

As players engage with your game, they gain and consume assets (XP, currencies, items, etc.). Game economy design handles the crafting and balancing of these game systems to translate player engagement into monetization opportunities and embeds them into the core gameplay loop. There are two purposes for game economies. One is to provide players with …

29/10/2021 Machinations

High Action and Mobile Shooters – How to achieve fun moment-to-moment gameplay

Calling all game designers looking to create high-action games with twitch-based controls. Alex Clark is a Senior Game Designer from Nitro Games working on the next generation of mobile shooter games. He shares his views on how to create tense moments, set up a series of quick decisions, and create fun action gameplay. Alex walks …

18/10/2021 Machinations

Affordances in game systems design

Image Uncharted 4: A Thief’s End, Naughty Dog   Have you ever played a game where you instinctively know what to do as soon as you pick up the controller? All the elements of the games are easy to understand and players can relatively quickly pick up on elements of functionality without them needing to …

06/10/2021 Machinations

4X and Abstraction in Game Design – How to achieve the “one more turn” effect

All game designers hope to build a game that draws players in and keeps them engaged. During this Machinations webinar we’ll show you how to achieve that. ​Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on six …

28/09/2021 Machinations

The Metaverse. How will it change the practice of game design?

Image Ready Player One, Warner Bros. Game design has come on in leaps and bounds over the last decade, normally in reaction to developments in technology. The market for mobile games is now worth more than the console and PC game market combined and Virtual Reality (VR) games have gone from being a sideshow novelty …