Category: Game Design
A series of articles on how you can use Machinations to make informed game design decisions, reduce guesswork, and spot flaws in your game.

The Machinations Manifesto For Building Sustainable Game Economies – The Design Pillars
In less than a decade, the video gaming industry has undergone a radical transformation. The web3 gaming revolution is now in full swing, with developers harnessing the power of blockchain technology...
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How to build your game loops in Machinations
To develop a game, you must boil it down to its most essential parts and figure out where it falls short. That's why it's crucial to get your core loops right and to prototype them as soon as...
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Community Spotlight – Bringing balance to the void
In our latest Community Spotlight, we catch up with spacedog, one of the makers of the game Void Runners, a blockchain game of decision-making and strategy, set in a sprawling sci-fi...
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How to design a puzzle game
Image : Dorfromantik, Toukana Interactive Designing a puzzle game can be a daunting task. There are so many elements that go into making a good one, from the mechanics to the systems to the...
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What are hypercasual games?
Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming...
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Squid Game: High-stakes Game Design
Similar to pretty much anyone that has a Netflix account these days, we here at Machinations, have been glued to the screen watching Squid Game. We could not help but wonder about what it must be...
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High Action and Mobile Shooters – How to achieve fun moment-to-moment gameplay
Calling all game designers looking to create high-action games with twitch-based controls. Alex Clark is a Senior Game Designer from Nitro Games working on the next generation of mobile shooter...
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Affordances in game systems design
Image Uncharted 4: A Thief's End, Naughty Dog Have you ever played a game where you instinctively know what to do as soon as you pick up the controller? All the elements of the games are...
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4X and Abstraction in Game Design – How to achieve the “one more turn” effect
All game designers hope to build a game that draws players in and keeps them engaged. During this Machinations webinar we’ll show you how to achieve that. Ian Schreiber has been in the video...
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