Category: Game Design

A series of articles on how you can use Machinations to make informed game design decisions, reduce guesswork, and spot flaws in your game.

03/05/2022 Machinations

How to design a puzzle game

Image : Dorfromantik, Toukana Interactive  Designing a puzzle game can be a daunting task. There are so many elements that go into making a good one, from the mechanics to the systems to the...

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13/01/2022 Machinations

What are hypercasual games?

Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming...

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18/10/2021 Machinations

Affordances in game systems design

Image Uncharted 4: A Thief's End, Naughty Dog   Have you ever played a game where you instinctively know what to do as soon as you pick up the controller? All the elements of the games are...

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28/09/2021 Machinations

The Metaverse. How will it change the practice of game design?

Image Ready Player One, Warner Bros. Game design has come on in leaps and bounds over the last decade, normally in reaction to developments in technology. The market for mobile games is now worth...

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16/09/2021 Machinations

Game systems: Feedback loops and how they help craft player experiences

Image via Nintendo/YouTube Have you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding frustration while you wallow about...

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23/08/2021 Machinations

What are game simulations and why should you care?

Recent gaming history has been littered with examples of triple-A games being released well before they are ready. Huge releases from major studios and developers such as Anthem, Cyberpunk 2077,...

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20/08/2021 Machinations

How to design idle games

The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this...

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10/08/2021 Mihai

9 game design tools

I've always been a fan of finding the latest and best tools for supporting my game design workflow. While these tools only help me execute my designs, the right tech can support creativity and speed...

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29/06/2021 Cezar

Game systems: Battle passes and how to balance them

Battle Passes are looking like an established trend in free-to-play games, especially PVP, slowly substituting the older aspirations of subscription models that have only been successful for a...

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