Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Integrate
Solutions
Games
Tokenomics Design
Gamification
iGaming
Educational Games
Financial
Business Process Management
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Glicko Matchmaking System (Simplified)
Nicolás Munafó
Edited 442 days ago
Open
2
Description
--- Auto-Generated Description --- This diagram models a simplified Glicko matchmaking system, an algorithm commonly used in competitive gaming for evaluating player skill levels, as seen in popular games like Pokémon Go, CS:GO, and Team Fortress 2. The core of the diagram revolves around the dynamics of player interactions through matches, affecting their rating (R) and rating deviations (RD). It allows for the modeling and simulation of wins and losses based on match participation, with a specific focus on how these results impact a player's overall rating. Wins increase the rating, while losses decrease it, adhering to the principle that a player's skill level is reflected by their win-loss record. Furthermore, the model incorporates the concept of Ratings Deviation (RD), which quantitatively represents the uncertainty in a player's rating. The RD adjusts based on activity. If a player participates in at least two matches per day, their RD decreases, implying increased confidence in the player's rating accuracy. Conversely, inactivity leads to an increase in RD, indicating a loss of confidence in the rating's precision. The system also considers the probability of logging in and playing matches, affecting the accumulation of wins and losses and consequently, the player’s rating and RD. This setup offers insights into how different rates of participation and performance outcomes can influence a player's standing within a competitive environment.
Share
More from
Nicolás Munafó