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Doom - Level Progression - Sumo

Nicolás Munafó

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--- Auto-Generated Description ---
This diagram models a game mechanic focusing on a player character's health management, resource acquisition, and progression through a game level. The primary components include a Player Health Pool starting at 100 points, various resource pools representing items such as a Medikit, Blue Key, Red Key, Super Shotgun, Heavy Assault Rifle, Plasma Gun, and an Exit Facility, among others. Sources such as "Heal" and "Player Action" generate resources; these are then allocated through various resource connections with specified formulas, reflecting different aspects of the game such as obtaining items, engaging in actions, and managing health.

The diagram includes mechanisms for player health depletion through a "Get Hit" drain, exploration and interaction through "Player Action" source, item pickups via gates like "Find Item" and "Find Weapon," and uses state connections to represent conditions affecting the game state, such as unlocking doors with keys and completing levels. Conversion nodes and gates simulate encounters and outcomes with enemies, and end conditions are defined for game states like player death or level completion. This setup allows for the dynamic simulation of gameplay elements, including resource management, exploration, and combat outcomes, highlighting how different actions and events impact player progress and survival within the game.

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