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--- Auto-Generated Description --- This diagram depicts a simulation of a kitchen operation in a game setting, closely resembling scenarios from games like Overcooked, where players manage time and resources to complete orders. It outlines a process starting from receiving orders for either onion or tomato soup, which triggers a sequence of actions involving collecting the right ingredients (onions or tomatoes), chopping them, cooking the chopped ingredients to create the soup, and finally serving the completed dish. The sources for onions and tomatoes represent the initial step in the process, where ingredients are collected based on the orders received. Pools for chopped onions and tomatoes, as well as pools for onion soup and tomato soup, represent the intermediate stages of order completion. The cooking process is modeled by converters, which transform chopped ingredients into their respective soups. Gates within the diagram automate the transition from chopping to cooking and from cooking to serving, indicating the sequential nature of these tasks. Additionally, drains are utilized to represent the consumption of resources once the final dishes are served. This setup illustrates not only the flow of resources through the system as dishes are prepared and served but also highlights the ability to manage multiple orders concurrently, emphasizing the game's focus on efficiency and timing.