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Preventative Counter - Dark Souls 3
Nicolás Alejandro Munafó
Edited 39 days ago
Open
glossary
Combat
gameplay
game design
Description
--- Auto-Generated Description --- This diagram models the intricate mechanics of parrying in the video game Dark Souls 3, particularly focusing on the precise interaction between various frame data and their outcomes in combat scenarios. It depicts an interactive simulation where the activation of a "Start Parry" source triggers a sequence to test the success of a parry based on timing alignment with an opponent's attack and the subsequent possibility of executing a critical damage-dealing riposte. The system incorporates detailed frame data such as startup frames, active parry frames, and recovery frames for both the player's and the opponent's actions. Resources flow through pools representing current frames and specific action frames of a weapon and a parry shield, processed by gates and state connections that simulate the passage of time per frame and evaluate the outcome based on the synchronization of parry and attack frames. Registers calculate conditions like active frames of an attack and parry to determine successful parries. The overall behavior outlines the timing precision required in the game to effectively parry attacks and provides an analytical tool for understanding the underlying mechanics through a step-by-step process, which could be especially beneficial for players aiming to enhance their gameplay strategies.
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Nicolás Alejandro Munafó