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Powerup Key - ShadowMan
Nicolás Alejandro Munafó
Edited 300 days ago
Open
puzzle
mechanic
glossary
game design
level
Description
--- Auto-Generated Description --- This diagram models a game structure where players navigate through different levels or areas, such as the Wasteland, Asylum - Gateway, or Temple of Fire, by accumulating resources and unlocking new abilities or keys. The primary metric impacting progression is the collection of "dark souls," which dictate a player's Soul Level. This Level is crucial as it determines the player's ability to access various gated areas within the game, implemented through a series of conditional gates labeled as "Coffin Gate" and others that correspond to the progression system. Players enhance their capabilities by acquiring "Gad" skills, such as the ability to touch, walk on, or swim in fire, which facilitate exploration and backtracking to previously inaccessible areas. The mechanics are enforced through a mixture of resource pools, gates, and converters that manage the flow of resources—represented by "dark souls" and abilities—across the game's landscape. Action nodes stimulate the game's dynamics, allowing resources to be transferred and converted into progress markers or abilities. This modeling extends to conditional engagements where specific criteria must be met to advance, portraying a complex interaction between player action, resource management, and level progression. The intricacies of resource connections and state changes encapsulate a gameplay environment where strategy and resource acquisition are paramount to unlocking new game stages and capabilities.
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Nicolás Alejandro Munafó