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Nuance - Mortal Kombat 11
Nicolás Alejandro Munafó
Edited 300 days ago
Open
glossary
Combat
gameplay
strategy
game design
Description
--- Auto-Generated Description --- This diagram models a defensive mechanism scenario within a game context, specifically framed around combat or fighting mechanics akin to those found in Mortal Kombat 11, where players must choose defensive actions in response to an opponent's attack. The setup includes various gates representing different defensive moves—such as "Interrupt with another attack", "Block Low", "Block High", "Throw Escape", "Breakaway", and "Flawless Block". Each of these defensive actions is linked to different probabilities of success and effects on the game's state, such as damage reduction or successful defense against an attack. The mechanism intricately balances the flow of resources (representing the players' ability to defend) through gates that simulate the defensive actions' outcomes based on dice rolls, which introduce randomness to the gameplay. This randomness reflects the uncertainty and skill element in real-time combat decisions. Resource pools like "Damage Received" and "Reduction Percentage" aggregate the outcomes of these actions, influencing the game's state by calculating the overall effect of the player's defensive strategies. Conversion nodes further process these outcomes, possibly translating successful defenses into benefits for the player, such as reduced damage received. The presence of a Machination Register named "Damage" suggests that the model also includes a dynamic calculation of damage received based on defense effectiveness and possibly other factors, highlighting the complex interplay between player choices, chance, and game mechanics in determining combat outcomes.
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Nicolás Alejandro Munafó