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Mechanics (Gameplay) - Sidescroller

Nicolás Munafó

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This diagram models a side-scrolling space mini-game set within a Machinations framework, designed to simulate and analyze its gameplay mechanics dynamically. In this game, the player navigates a blue spaceship, moving it among three vertical positions (high, mid, low) to avoid collisions with incoming red enemy ships that spawn randomly in one of these positions. The gameplay involves strategic movement through "Fly Up" and "Fly Down" actions, directly influencing the player's ability to dodge enemy ships. 

Players start with 5 lives, emphasizing the survival aspect of the game. The primary objective is to travel a distance of 2000 kilometers or more within a limited time frame of 60 steps, introducing an element of race against time. Each step moves the player randomly between 10 and 100 kilometers forward, adding variability to the progress toward the goal. Collisions with enemy ships result in the loss of lives and a penalty of 50 to 100 kilometers from the distance covered, further complicating the journey. The game concludes either when the player successfully travels the required distance, signifying victory, or upon losing all lives or failing to reach the target distance within the time limit, resulting in a game over. Through its interconnected nodes and dynamic resource flow, the diagram encapsulates the complexity and nuance of gameplay balancing, risk-reward decisions, and the implications of player choices on outcomes.

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Edited more than 1 year ago
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