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Linear Lock

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--- Auto-Generated Description ---
This diagram represents a system for simulating a key-finding and lock-opening mechanic, typically found in adventure or platform games. The process starts with an action source node that initiates the system. Following this, two gate nodes randomly determine the outcome of each action: with a 10% chance, the action leads to finding a key, which is then stored in a pool node labeled "Key." With the remaining 90% chance, the action results in an exploration attempt without finding a key, indicated by resources being directed to a drain node labeled "Explore." The key, once found, can be used to attempt to open a lock through a pool node labeled "Try Lock," which, upon successful unlocking, routes resources to another pool labeled "Go to next level!" indicating the player has progressed. The system includes feedback loops, where attempting to unlock without a key leads to more exploration and further attempts to find a key.

Additionally, the diagram incorporates a converter node labeled "Open Lock," which represents the action of unlocking, transforming the attempt (represented by resources in the "Try Lock" pool) into success, indicated by moving resources to the "Go to next level!" pool. This transition is critical as it marks the progression to the next stage in the game. An end condition node ensures the game progresses only when specific conditions are met, such as successfully unlocking the lock. This mechanism is a simplified yet effective representation of gameplay dynamics involving item collection and usage to achieve objectives, engaging players in an iterative process of exploration and progression.

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glossarymechanicpuzzlelevel
Edited more than 1 year ago
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