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This diagram models a system with two parallel resource generation and accumulation mechanisms, each initiated by separate sources and leading into distinct pools. The setup involves two sources that produce resources at a constant rate, funneled into two pools through resource connections where resources are accumulated. Additionally, there are two registers in place, each associated with one of the parallel systems. These registers are designed to modify the respective resource connections' behavior based on a random factor determined by a "d10" (ten-sided dice) roll.

The interaction between the registers and the resource connections is governed by state connections, with one register aiming to increment the flow rate of resources from its source to its pool, while the other sets to modify its respective resource flow based on a direct assignment mechanism. This setup creates a dynamic and stochastic environment where the rate at which resources are transferred and accumulated can vary step by step, influenced by the outcomes of the registers’ dice rolls. The system exemplifies a rudimentary model of resource generation and manipulation that could serve as a base for more complex simulations involving resource management and variability in flows influenced by probabilistic elements.

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