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Risk and Uncertainty

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The diagram models a complex decision-making and outcome-assessment system focused on simulating the effects of player actions, specifically dice rolls and decisions, within a game environment. This system initiates with sources representing a "Player Dice Roll" and "Player Decision," feeding into a sophisticated network of pools and gates that manage and direct the flow of resources to simulate various outcomes based on these initial player inputs. Different outcomes, labeled as "Outcome A," "B," "C," and "D," and multiple intermediate states or "Rolls" are calculated through a series of dice gates which introduce randomness and variability, mimicking the uncertain nature of decision making in game scenarios.

The structure is designed to explore the dynamics of risk and uncertainty within gameplay, as indicated by designated text cells that delve into the concepts of risk, uncertainty, and their spectrum. This exploration is facilitated by the intricate web of resource flows, governed by rules encoded within the connections between different nodes. These rules dictate the movement of resources, representing the probability and effects of various game events triggered by the player's actions. The outcome pools serve as accumulators for different possible scenarios, effectively encapsulating the multifaceted results of player decisions and dice rolls in a probabilistic manner. Through this mechanism, the diagram serves as a tool for analyzing and visualizing the complex interplay between player choices, chance, and game outcomes.

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game designgame economy
Edited more than 1 month ago
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