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Comeback Mechanic

Harry Ashton

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For each consecutive loss the player suffers, their odds of success in the next encounter increase. Once they win, this comeback modifier is removed.
--- Auto-Generated Description ---
This diagram models an encounter system with a focus on tracking outcomes and adjusting win probabilities based on consecutive losses. Each encounter begins at a source node labeled "Encounter," which leads to a gate determining the binary outcomes of win or lose. Wins and losses are funneled to their respective pools, "All Wins" and "All Losses," with losses further contributing to a "Consecutive Losses" pool. This ongoing tally of consecutive losses influences a "Comeback Modifier" register, which dynamically adjusts the probability of winning in future encounters using a formula that considers both the number of consecutive losses and a "Boost per Loss" factor. Wins, on the other hand, trigger a sequence leading to a drain, symbolizing the conclusion of a sequence or the resetting of the boost mechanism, although this aspect would depend on further context not explicitly detailed in the connections.

The system employs state connections to modify the win odds actively, using a formula that adapts based on the "Comeback Modifier," essentially increasing a player's chance to win following a series of losses. Additionally, the use of a drain after wins implies a mechanism for handling or celebrating wins, potentially resetting the loss count or applying different game logic. The overall structure suggests a feedback loop aimed at balancing difficulty and maintaining player engagement by dynamically adjusting the challenge based on player performance.

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mechanicgame designglossary
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