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Allocation of Earnings

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Some players have a preference for spending their earnings (e.g. gold) on one currency sink over others, based on things like interest, affordability, perceived pay-off, supply and demand, etc.
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This diagram models a resource allocation and consumption system focusing on gold distribution among various sinks. In this setup, an infinite source generates a random amount of gold ("Gold Earned"), which is then sent to an allocation gate, determining how this gold is divided among three different pools. Each pool is reserved for a specific "Sink" (A, B, and C), representing different areas where resources can be spent or invested.

The allocation of gold to each pool is predetermined by fixed ratios, ensuring a structured distribution of resources. Subsequently, the gold in each pool is consumed by its respective sink, simulating expenditure or investment. Additionally, the accumulation of gold in each pool before spending is recorded in a "Total Gold Owned" pool, which increases by a unit each time gold is added to any of the three main pools. This system illustrates a basic economic model where resources are earned, allocated according to a set strategy, and then expended, with the total accumulation of resources being tracked throughout the process.

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playstyleglossaryOptionsstrategybehavior
Edited more than 1 year ago
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