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Equilibrium

Harry Ashton

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This diagram represents a simplified economic model of a prize pool system where gold is generated and distributed to players. In this system, a constant influx of gold ("Gold") is introduced into a "Prize Pool" at a fixed rate of 1000 units per simulation step. Players then collect a portion of this pool, specifically 10% of the prize pool's total amount, which is transferred to "Player Winnings." The design illustrates the mechanics of resource accumulation and distribution within a game-like economy.

The model's architecture demonstrates the dynamics of equilibrium where the amount of gold entering the pool equates over time with the amount being distributed to players, leading towards a state where the change in the pool's size becomes negligible, indicating a nondynamic equilibrium for the Prize Pool. Conversely, "Player Winnings" experience a linear increase, showcasing a dynamic equilibrium as the winnings grow steadily by a predictable amount. This setup provides insights into how game designers can balance resource generation and distribution to maintain player engagement and economic stability within the game.

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controleconomygame economyglossary
Edited more than 1 year ago
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