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MMO Currency Flow

Catalin Ichim

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This simplified diagram demonstrates the workflow for integrating live game/player data into a Machinations model and simulating the accumulation of currency. It also includes Personas, which have different quantitative behaviour and can be simulated individually.

We use the currency flow in an MMO as an example. 

Tags

Game LoopintegrationgamesinflationPre-MadesmarketplaceGame MechanicliveopsCustom Variableslive opstradinggameplayanalyticsmacroeconomyRPGgame designMMORPGdata
Edited more than 1 year ago
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