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Loot and Craft

Catalin Ichim

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This system generates resources at each step of the simulation, randomly determining the type of resource produced each time. You can use these generated resources to craft new items using the converter node. Adjustable parameters include the quantity of resources generated, drop rates for each resource type, and the crafting cost for creating new resources. This flexibility allows for fine-tuning resource availability and crafting difficulty, tailoring the experience to different gameplay scenarios or balancing needs.

Tags

CraftingLootitem managementRandomnessmanufacturingResource managementTemplatesBuilding BlocksgeneralFor You
Edited more than 1 month ago
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