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Hay Day Crafting Flow

Catalin Ichim

About

This diagram models the crafting, planting and harvesting system of Hay Day, focusing on crafted items from the early game.

The goal of the diagram is to infer which crafted items are likely to be bottlenecked by the requisite materials in their crafting tree and, by extension, what the player's experience is likely to be. Given this, the diagram does not include other mechanics such as storage space and fulfilling orders.

Tags

Resource managementinventoryDeconstructionsbuildF2Pgame designPre-MadestownshipGame Mechanicdecisionplayer choicehaydayCustom VariablesbalancingresourceFree2Playmobile gameGame Loopgameplay
Edited more than 1 month ago
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