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Collecting Loot and Crafting New Items

Catalin Ichim

About

In this tutorial, you can simulate a basic gameplay loop where the player defeats enemies, each of which triggers a "drop loot" action. Upon looting, players have a chance to receive between 1 and 3 randomly generated items from three distinct types. Once they collect enough items, players can craft new and improved items, demonstrating the resource-building mechanics of the game. After completing the tutorial, players can adjust variables like drop rates, enemy count, crafting costs, and items per kill, allowing them to explore different strategies and customize gameplay dynamics.

Tags

manufacturingLearnGame MechaniclearningTutorialCraftingResource managementDistributionLootRandomnessitem management
Edited more than 1 month ago
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