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Gun to Hand (Encounter)

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--- Auto-Generated Description ---
This diagram models a combat encounter scenario between melee and ranged characters in a game setting, such as seen in Overwatch. Specifically, it simulates a "gun to hand" combat situation where a melee hero, represented by Reinhardt, attempts to close the distance to a ranged hero, represented by Ashe, to engage in combat effectively. The system tracks the health points (HP) of each character, the distances covered by Reinhardt to reach Ashe, and the concept of losing HP through combat interactions until one of the characters dies.

Reinhardt and Ashe each start with a specified amount of HP. As Reinhardt moves towards Ashe, the system simulates the reduction of distance and the consequent HP loss for Reinhardt due to Ashe's ranged attacks. If Reinhardt successfully closes the gap without his HP dropping to zero, he can then engage in melee combat, potentially causing HP loss to Ashe. The diagram includes mechanisms for simulating the loss of HP for both characters and ultimately factors in the death of a character when their HP drops to zero. The connections between pools, drains, and the use of state connections illustrate the dynamic nature of the combat interaction, where distances, health points, and outcomes change based on the automated simulation rules defined within the diagram.

Tags

Combatskillmechanicplaystylegameplayglossarygame design
Edited more than 1 year ago
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