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Decay (Dynamic)

Anıl Akhan

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Decay in game design refers to the gradual deterioration or decline of game elements, systems, or player progress over time. It introduces a sense of impermanence and creates dynamic challenges and decision-making opportunities for players.
--- Auto-Generated Description ---
This diagram models a system where players can hack computers to gain experience points (XP) in a game-like scenario, reflecting mechanics similar to those found in cyberpunk-themed games. The system comprises a source node that represents the act of hacking computers, two pool nodes that track the total XP earned and the total number of hacks, respectively, and a register node with a diminishing returns formula applied to the XP earned from each successive hack. Each time a computer is hacked, the hack count increases by one, and XP is earned. However, the amount of XP earned for each hack diminishes according to a cubic formula, which ensures that while early hacks yield higher XP, the XP gain decreases significantly with each additional hack, simulating a decaying reward system to prevent infinite XP farming. This mechanic encourages players to strategically choose their hacks or to progress in different ways within the game’s ecosystem.

Tags

game economygame designprogressionstrategybehaviorglossary
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