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--- Auto-Generated Description --- This diagram models an economic cycle within a farming game focused on planting, growing, and selling carrots, managing resources to prevent bunnies from consuming the crops, and maintaining financial health. Players start with a fixed amount of money, use it to buy carrot seeds, and plant them. Over time, planted carrots grow into mature carrots that can be sold for profit. Part of the gameplay involves strategically purchasing bunny repellant to protect the carrots from being eaten, which is essential for maintaining a productive crop yield. The system includes interactive elements where players can choose when to buy seeds and repellant or sell grown carrots, alongside automatic processes like the growth of carrots and the consumption of crops by bunnies if not adequately protected. Carrots grow through a process simulated by a gate that randomly determines the success rate of planted carrots growing into mature ones. Money serves as the primary resource, used to buy seeds and repellant, with an overflow mechanic where excess money can disappear from the economy, mimicking expenses like rent. The end game condition is triggered if the player goes broke, emphasizing the importance of financial management within the game’s mechanics.