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2 Player Nim w/ Player Pools

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A quick prototype of a simple game of Nim
--- Auto-Generated Description ---
This diagram models a strategy-based game for two players, focusing on resource management and strategic decisions related to resource pulling from shared pools. The game begins with three mutual "NIM POOLs", each starting with ten resources. Players take turns to strategically pull resources from these pools to their personal pools, with the aim to perform actions that would disadvantage the opposing player while bolstering their position. The mechanism of pulling is interactive, allowing players to decide the amount of resource pulled based on the game context and their strategy. Additionally, the "Turn Token" pools manage the turn-taking mechanism, ensuring that players alternate turns in an orderly fashion.

The game's strategy is further nuanced by the ability of players to set the amount of resources they intend to pull from the shared pools on their turn, adding a layer of predictability or unpredictability to the game based on the players' choices. The end game condition is triggered when all three shared pools are drained of resources, marking the "Game Over" point. Throughout the game, the distribution of resources not only between the shared and personal pools but also among the players' pools, forms the crux of the gameplay, emphasizing resource management, strategic foresight, and adaptation to changing game dynamics.

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Edited more than 1 year ago
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