Machinations
Community
Product
Solutions
Academia
Resources
Pricing
Company
--- Auto-Generated Description --- This diagram models a strategy selection process for a game, perhaps reminiscent of a real-time strategy game where players choose between various tactics to pursue victory. At the start, players are prompted with the "Choose Strategy" source node, indicating the initial decision-making phase where players select their game-play strategy. This decision branches out to various strategies categorized by risk levels: "Expansionist (semi risky)," "Turtle (Safe)," and "Rush (very risky)." Each strategy path connects to different outcomes through a series of gates and converters which simulate the unfolding scenarios based on the chosen strategy. The use of gates with dice distribution signifies the uncertainty and variability in the game's outcome, mirroring real game scenarios where success is not guaranteed and depends on both strategy and chance. Resource connections labeled "Success" and "Fail" with percentage formulas represent the probabilistic nature of each strategy leading to victory or defeat. Pools labeled "Win," "Lose," and "Advantage" accumulate the results of these strategic decisions, reflecting the standing of a player in the game based on the chosen path. Converters named "Gain Advantage" suggest that certain strategies or decision points might alter the player's position significantly, emphasizing the dynamic nature of strategic planning in achieving victory. This diagram captures the essence of strategic choice, consequence, and adaptability within the confines of a competitive game environment.