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--- Auto-Generated Description ---
This diagram illustrates a simple resource flow system where resources are generated, stored, and then consumed within a basic setup. At the start, a Source node generates resources at a variable rate, determined by a dice roll (D6), indicating a random element in the production of resources. These resources are then channeled into a Pool where they are stored temporarily. The amount of resources generated and moved to the Pool varies because the flow rate from the Source to the Pool is determined by the outcome of a dice roll, introducing unpredictability into the system's resource generation phase.

From the Pool, resources are transferred to a Drain at a similarly variable rate, again determined by a dice roll (D6), which suggests that the resources are consumed or expelled from the system at a random pace. The Drain node serves to remove resources from the system entirely, depicting a continuous cycle of generation, storage, and consumption or deletion. This setup might represent a fundamental model of resource management within a game or simulation where resources are produced, possibly collected or used, and eventually depleted or expended, with randomness affecting both the production and depletion rates.

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