I am a student working on a game resource system design lab activity using Machinations. I need you to help me build a complete Machinations diagram for Super Mario. Please guide me step by step and help me place every node and connection correctly inside the Machinations tool.Game: Super MarioHere is everything the diagram must include:Nodes to create:
Source (double circle) — label it "Coin blocks" — set activation to Automatic (*) — output rate of +1 per interval — this represents coin blocks automatically generating coins as Mario plays
Source (double circle) — label it "? Block" — set activation to Interactive — this represents Mario hitting a ? Block manually
Source (double circle) — label it "Lives" — set activation to Automatic — starting value 3 — this represents the game giving Mario his starting lives — it generates lives into the system at the beginning and also receives +1 whenever a 1-UP or converter fires
Pool (single circle) — label it "Coins" — set capacity limit to 999 — starting value 0 — this is where all collected coins are stored — it must have a hard cap of 999 meaning no more coins can enter once it hits 999 — display as 0/999 on the node
Gate (diamond) — label it "? Outcome" — set type to Random (Dice / D6) — connect it to three outputs with these probabilities: 75% goes to the Coins pool, 20% goes to a Power-up Drain, 5% goes directly to the Lives Source as a 1-UP
Converter (triangle with vertical bar) — label it "100 coins = 1 life" — it should consume 100 coins from the Coins pool and produce 1 life back into the Lives Source — set pull mode to Pull All so it only fires when exactly 100 coins are available
Drain (triangle + bar on right) — label it "Spend coins" — this is where coins are removed when the player spends them
Drain (triangle + bar on right) — label it "Lose life" — this is where a life is removed and sent out each time Mario dies — connected from the Lives Source
Drain (triangle + bar on right) — label it "Power-up used" — this is where the power-up resource from the ? Block gate disappears after being consumed
Connections to draw:Resource connections (solid arrows):
Coin blocks Source → Coins Pool, rate +1
? Block Source → ? Outcome Gate, rate 1
? Outcome Gate → Coins Pool, probability 75%
? Outcome Gate → Power-up used Drain, probability 20%
? Outcome Gate → Lives Source, probability 5% (this represents the 1-UP mushroom giving an extra life)
Coins Pool → Spend coins Drain (player triggered)
Converter output → Lives Source, rate +1
Lives Source → Lose life Drain (player triggered, each death removes 1 life)
State connections (dashed arrows):
Coins Pool → Converter — condition: when Coins Pool equals 100, trigger the converter to fire — this automates the 100 coins to 1 life exchange
Lives Source → End Condition — condition: when Lives Source reaches 0, trigger game over and stop the diagram
Special rules to apply:
Lives is a Source, not a Pool — it represents the game as the origin of lives, not a storage container. Lives are generated at the start (3 lives) and can be topped up by the converter or a 1-UP from the gate. Lives are lost by flowing out to the Lose life Drain.
The Coins Pool must have a capacity of 999. Once it reaches 999 coins, the Source stops sending coins in. This is the limited resource constraint. Display it as 0/999 on the node.
The Converter must be set to Pull All mode so it only activates when there are at least 100 coins, not before.
The ? Block gate must use random distribution so that each hit produces a different outcome based on the percentages above.
The diagram ends when Lives Source has no more lives left to send out — that is the Game Over condition.
Layout suggestion:Place the nodes left to right in this order: Sources (Coin blocks, ? Block, Lives) on the far left, Coins Pool in the centre, Drains on the far right. Place the Gate below the ? Block Source. Place the Converter between the Coins Pool and the Lives Source. Use colour coding if possible: green for Sources, blue for Pools, red for Drains, yellow or orange for the Gate, purple for the Converter.What I need from you:
Help me place each node one by one
Tell me exactly what settings to use for each node (label, activation mode, starting value, capacity, pull mode)
Tell me exactly which connections to draw and what type each one is (solid resource arrow or dashed state arrow)
Tell me what probability or rate to write on each arrow
Flag if anything looks wrong or missing once the diagram is complete
At the end, run a quick simulation and tell me what happens after 10 intervals so I can verify the system is working correctly