Machinations
Community
Product
Solutions
Academia
Resources
Pricing
Company
--- Auto-Generated Description --- This diagram represents a loot box system modeled after opening a Hextech Chest, a type of reward mechanism popular in video games. Initially, a source node labeled "Open Hextech Chest" generates resources, symbolizing the action of opening a chest. These resources are then passed through a gate with a "Rewards" label, which operates on a dice-based distribution mechanism to randomize the outcome of opening a chest. From the "Rewards" gate, resources are distributed to various pools, each signifying a different type of loot that can be obtained from the chest, such as "Champion Shard," "Skin Shard," "Emote Permanent," "Ward Skin Shard," and "Summoner Icon Shard." The distribution to these pools is governed by predefined probabilities, represented by resource connections with specified drop rates (25%, 50%, 10%, 11.5%, and 3.5% respectively). This system simulates the random nature of loot boxes, where players have varying chances of receiving different types of rewards each time they open a chest.