Community
Product
Solutions
Academia
Resources
Pricing
Company

Copy of Hay Day Crafting Flow

petesimard56

About

This diagram models the crafting, planting and harvesting system of Hay Day, focusing on crafted items from the early game.

The goal of the diagram is to infer which crafted items are likely to be bottlenecked by the requisite materials in their crafting tree and, by extension, what the player's experience is likely to be. Given this, the diagram does not include other mechanics such as storage space and fulfilling orders.

Tags

This diagram doesn’t have any tags yet
Edited 4 days ago
0
4
This diagram is a forked version, originally created by
Catalin Ichim Systems Designer, docs
Original diagram

Enjoying what you see?
Show your appreciation by saving it with a click!

Be the first to this diagram

More from petesimard56