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Mi Cookie clicker - Ejercicio

Pablo Ferrari

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This diagram outlines a cookie clicker simulation where resources, labeled as "cookies," are generated and managed through interactive user actions and automated systems. Users can generate cookies by clicking on a designated source node or through autoclickers, an automated source that periodically generates cookies. The cookies are accumulated in a pool from which they can be utilized for various actions such as purchasing autoclickers or upgrading the click value. The cost of autoclickers increases as more are purchased, modeled through a converter node that, upon interaction, transfers resources from the cookie pool to increase the total number of autoclickers available.

The system also includes mechanisms for upgrading the number of cookies generated per click and autoclicker, which can be enhanced by interacting with upgrade nodes. These upgrades are tied to a cost that escalates with each purchase, dictating the game's economy's inflationary aspect. Registers calculate these dynamic values based on the current state, such as the total number of autoclickers and the existing upgrade levels, to adjust the cost and efficiency of subsequent purchases and upgrades. As players interact with the model by generating resources, purchasing upgrades, and expanding autoclicker capabilities, they navigate through an increasingly complex economy, emphasizing strategic resource management and investment to maximize production.

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