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--- Auto-Generated Description --- This diagram models the production and sales cycle of various Tempe-based food products within a simplified economic system. It starts with the acquisition of raw ingredients (such as Tempe, various spices, and flour) through purchase transactions, which are then used to cook different food items including Tempe Krispi, Tempe Mendoan, Kripik Tempe, Sambal Teri Tempe, and Orek Teri Tempe. Each of these cooking processes is represented by a converter node, which requires a specific set of raw materials to produce the food item. The produced food items can be sold, with each sale transaction replenishing the initial pool of money used for buying ingredients. The diagram incorporates interactive nodes for buying ingredients and selling products, allowing for user interaction to simulate market transactions. Central to the model is the flow of resources, managed through connections that dictate the quantity and movement of resources (ingredients and money) through the system. This setup highlights the economy of resource management, with the goal of producing and selling food items within a budget constraint. The system also includes elements of randomness and conditions, such as automatic gates that distribute resources based on certain criteria, and state connections that can modify the flow based on the game's state or external inputs. This adds a layer of complexity and unpredictability, simulating real-life operational challenges in managing supply, production, and sales within an economic context.