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Puzzle Stage - Tomb Raider: The Last Revelation

Nicolás Munafó

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This diagram represents a puzzle mechanism inspired by a challenge encountered in the videogame "Tomb Raider: The Last Revelation," specifically the "Fire Circle" puzzle within "The Lost Library" level. The setup involves seven serpent statues, each equipped with a lever that, when activated, influences the state of a flame associated with that statue as well as the flames of two other statues positioned at opposing points of a star formation. The objective of the puzzle is to manipulate these levers in such a way that all seven flames are lit simultaneously. Nodes representing the flames are modeled as pools, which can store the status (lit or not lit) of each flame, while the sources illustrate the levers' actions that can be interacted with to change the flames' states. A central drain node allows for the resetting of the puzzle by extinguishing all flames, serving as a mechanism to start over. Resource connections facilitate the transfer of status changes from the levers to the flames, and state connections modify the puzzle's state towards the solution criteria. The complete circuitry of the diagram thus encapsulates the interactive dynamics of the puzzle, translating the physical challenge into a visual and computational representation that invites exploration of the various combinations and sequences of lever activations required to solve the puzzle.

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