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Properties (variation) - Shadow of the Tomb Raider

Nicolás Munafó

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This diagram represents a weapons analysis system within a game environment, specifically aimed at calculating and comparing the efficiency of various weapons based on distinct characteristics such as damage output, draw/reload speed, and capacity or clip size. It incorporates a selection mechanism for choosing a weapon and dynamically calculates the total damage a weapon can deal before needing a reload as well as determines the reload time based on the weapon's speed and capacity metrics. The system employs a series of registers to hold weapon properties and formulas that process these properties to output specific metrics such as "damage before reloading" and "reload time." These outputs are influenced by the player's choice and are critical for understanding the tactical advantages of each weapon in gameplay scenarios.

The diagram utilizes state connections to modify and relay weapon stats between registers, translating the raw data of each weapon's characteristics into actionable insights, such as the optimal moments for reloading and the overall efficacy of a weapon in combat situations. This allows players or game designers to evaluate weapons on more than just their base damage values, integrating considerations such as how often a player will have to pause to reload and how this impacts the total damage output over time. As such, the system serves as a comprehensive tool for balancing gameplay and providing players with the information needed to make strategic decisions about their arsenal in a simulated combat environment.

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