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--- Auto-Generated Description --- This diagram represents a simulation of a two-player match in a video game context, specifically designed to emulate a match system similar to that found in games like Super Smash Bros. It incorporates scoring mechanisms for both players, Kirby and Donkey Kong, a timer for the match duration, and conditional outcomes based on the game's score and remaining time. Players accumulate positive and negative points through various actions, such as successfully knocking out an opponent or falling off the stage. These actions are triggered by Sources which feed into Pools representing each player's positive and negative points. The simulation also includes mechanics for a sudden death scenario, activated when time expires and the scores are tied, making it easier to knock out an opponent. It uses Registers to calculate the final score by subtracting negative points from positive ones for each player and determining the match outcome—win, lose, or draw—based on these scores. If the game enters sudden death mode, the conditions for ending the match change, focusing solely on knocking out an opponent. This is represented by adjustments to Resource Connections, affecting the flow and distribution of resources (points) under sudden death conditions. End conditions signal the match's conclusion, dictated by the logic encapsulated in the Registers and the match timer.