Machinations
Community
Product
Solutions
Academia
Resources
Pricing
Company
--- Auto-Generated Description --- This diagram models a gameplay system that encapsulates the mechanics of timed events and choice outcomes within a game environment, specifically referencing a style reminiscent of a platformer or puzzle game such as "Prince of Persia". It portrays a sequence of actions—jumping onto a pillar, moving to a bar, and finally reaching an end goal—that a player must execute with precision and timing. The system incorporates dynamic elements such as chances of success and failure at each step, represented through pools and resource connections with probabilities assigned to them, illustrating the variability in a player's success in navigating these obstacles. Resource connections between pools and gates simulate the mechanics of action execution, chances of failure, and the consequential paths a player might take, such as rewinding to retry a failed action or facing a game-ending scenario. Gates labeled with outcomes like "Die" or "Rewind or Drop" act as decision nodes that control the flow of the gameplay based on the player's actions and luck, ultimately driving toward an end condition signified by completing the level. This setup not only models the player's journey through a series of challenges but also embeds the potential for variability and player choice, thereby capturing the essence of risk, skill, and strategy inherent in navigating through game levels designed to test dexterity and decision-making.