Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Integrate
Solutions
Games
Tokenomics Design
Gamification
iGaming
Educational Games
Financial
Business Process Management
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Overjustification Effect
Nicolás Munafó
Edited 378 days ago
Open
1
Description
--- Auto-Generated Description --- This diagram illustrates a player engagement and retention model in the context of video game achievements and their impact on player behavior. The system begins with a source of players entering the game environment, where their progression is influenced by two main pathways. The first pathway captures players who achieve basic trophies and potentially proceed to earn all trophies available in the game, symbolizing complete player engagement. The second pathway accounts for player churn, where players disengage and leave the game environment, a critical metric for understanding player retention. Gate nodes in the diagram simulate decision points or critical junctures in a player's journey within the game—determining whether players will continue to engage by seeking all trophies, churn out, or reach a state of complete engagement and cease active play. The dynamic nature of player interaction with the game and the achievements system is captured through random and percentage-based flows between nodes, symbolizing the variable player responses to in-game incentives and achievements. Additionally, a register node aggregates data on total players, incorporating those actively playing, those who have obtained basic trophies, and those who have achieved all trophies, providing a comprehensive view of player engagement and progression. This model serves to analyze the effects of game design on player motivation and retention, emphasizing the balance between intrinsic motivation and the potential overjustification effect caused by external rewards.
Share
More from
Nicolás Munafó