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--- Auto-Generated Description --- This diagram models an interactive sequence inspired by the gameplay mechanics in the Portal game series, specifically focusing on how weighted storage cubes and portal mechanisms operate to solve puzzles. At the core of this setup are resources representing the cube, the blue and orange portals, their target destinations like the floor below the cube, the ceiling above a button, and a heavy-duty super button. The mechanism simulates placing the blue portal below the cube and the orange portal on the ceiling above the button, which, when properly aligned and executed, opens a gate as the end condition. The diagram is laid out to execute a series of actions: starting with the cube's position, it utilizes state and resource connections to emulate the movement of the cube through portals and towards pressing the heavy-duty super button. Interactive gates are used to represent the action of placing portals, which facilitate the cube's traversal through the environment towards its goal. The system employs logical operations to check the correct placement of portals and the cube's progression through the intended path, leading to the triggering of the end condition—opening the gate. This setup effectively represents a puzzle-solving sequence requiring strategic placement of resources (portals and cubes) within a constrained environment to achieve a specific outcome.