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Mechanical Balancing Framework
Nicolás Munafó
Edited 261 days ago
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Description
--- Auto-Generated Description --- This diagram models a turn-based combat system between a player and a boss, incorporating various attack and healing strategies with cooldown mechanics to simulate a strategic engagement. Players and the boss take alternate turns to perform actions including basic attacks, special skills with varied damage outputs and cooldown times, and healing abilities. Actions like "Basic Attack," "Special Skill 1 & 2," and "Heal" generate points that influence the health pools of the player and the boss, with each action's availability and effect governed by cooldowns and resource management mechanics. The system integrates mathematical formulas and randomization to determine the outcomes of actions, simulating a dynamic combat experience. Special Skills 1 and 2, for instance, have higher damage outputs with different cooldown requirements and in the case of Special Skill 2, also inflict damage to the player. Healing actions provide health recovery but are strategically balanced with relatively low effectiveness and cooldown periods. The diagram also includes conditions for victory or defeat, determined by the health status of the player and the boss, showcasing a comprehensive model for evaluating different combat strategies and outcomes in a simulated game environment.
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