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--- Auto-Generated Description --- This diagram represents a game mechanism focused on player progression through levels and encounters with bosses, incorporating elements of resource management and probabilistic outcomes. In the schema, players advance through levels, facing an increasing number of bosses as they progress. Each level's challenge is quantified by a pool labeled "Bosses," the number of which corresponds to the current level. The player's ability to survive is tracked by a pool marked as "Lives," starting with a predefined number. Players engage in fights with bosses through a gate operation labeled "Fight Bosses," which is triggered automatically, signifying the encounter mechanism within the game. The outcome of each boss fight is determined by probabilistic state connections, indicating a win or loss chance that dynamically changes as the player progresses. Winning or losing affects the game state by either advancing the player, consuming lives in the case of a loss, or potentially ending the game if the player's lives are depleted. The diagram also incorporates decision-making nodes that evaluate whether the player is alive and if any bosses remain, impacting the flow of the game. Registers are used to calculate outcomes based on the player's current lives and the presence of bosses, leading to a final end condition labeled "Game Over" when specific criteria are met. This mechanism captures the essence of linear progression with variable difficulty, emphasizing the impact of level advancement on win probability and the critical role of resource (lives) management to sustain progression or face defeat.