Machinations
Community
Product
Solutions
Academia
Resources
Pricing
Company
--- Auto-Generated Description --- This diagram models a turn-based battle system reminiscent of the encounters found in Pokémon games, specifically focusing on the mechanisms involved in calculating damage and determining the outcome of battles between two Pokémon. It dynamically incorporates elements such as selecting Pokémon with different stats (HP, Attack, Defense, Attack Power), initiating a battle, alternating turns between the two Pokémon, calculating damage based on the Pokémon's statistics and a random factor to introduce variability, and ultimately assessing whether a Pokémon has won the battle based on the HP values reaching zero. The flow of resources and triggers within the diagram represents the sequence of actions in a battle, including the initialization of Pokémon's HP, the selection process for both Pokémon A and Pokémon B from a preset list of Pokémon with corresponding stats, the execution of attacks that decrease the opponent's HP, and the condition checking for whether the HP of either Pokémon has dropped to zero to end the battle. This setup allows for the simulation of Pokémon battles, offering an interactive way to explore the outcomes of different matchups by adjusting the selections and triggering the battle process.