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Shared: Stack Jump hyper casual game

Mihai Gheza

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--- Auto-Generated Description ---
This diagram represents a computational model of the hyper-casual game "Stack Jump" focusing on jump mechanics and scoring. The setup of the diagram simulates the conditions for successful jumps, differentiates between normal and perfect jumps, and tracks failures, indicating game over situations. The model employs sources to initiate jumps and gates to distribute outcomes randomly, reflecting the game's mechanic where a jump can either be normal, perfect, or a fail. Pools collect the outcomes of these jumps - with separate pools for normal jumps, perfect jumps, and fails, illustrating how different types of jumps contribute differently to the game's state. Registers calculate scores, taking into account the number of successful jumps and the impact of consecutive perfect jumps on the score. The model is designed to simulate the game over condition when a jump fails, effectively ending the session. This dynamic computational graph underscores the probabilistic nature of game events and the scoring mechanism, showcasing how resources (representing jumps) flow through the system and how the game state changes over time based on player actions and game mechanics.

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Edited more than 1 year ago
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