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Copy of Framework: Basic Nodes and Connectors

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This diagram represents a complex system that simulates resource management, conversion, trading, and conditional behaviors within a defined environment. It consists of a variety of nodes including sources that generate resources at fixed or random intervals, pools that store and manage the accumulation of these resources, drains that remove resources from the system, and converters that transform one type of resource into another. This system is designed to demonstrate various interactions and transactions that can occur in a game or economic model. 

Interactive sources allow for manual control over the generation of resources, while passive sources automatically contribute to the pool's resources over time. Specific pools are designated for different types of resources, denoted by their colors and labels, with some having specified conditions like "Coins" or "Woodshed" for thematic emphasis. Gates, both deterministic and probabilistic, dictate the flow of resources under certain conditions, enhancing the dynamic nature of the system. Registers perform calculations based on the state of different nodes, influencing the system's behavior. State and resource connections specify the interactions between nodes, highlighting the transfer rates, conditions for transfer, and the triggers for certain actions. This setup is instrumental in visualizing the flow and management of resources in real-time, providing insights into system dynamics, resource allocation, and strategy development within an interactive and engaging framework.

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