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--- Auto-Generated Description --- This diagram is a comprehensive tool designed to calculate food needs for expeditions based on activities and travel methods in a game-like setting, incorporating factors like distance and time. Starting with an infinite source node, it feeds into a complex network of pools, converters, and gates that model various activities such as sprinting, walking, combat, and swimming, each contributing differently to the exhaustion level and hunger bar points. Registers track increments in distance and time, helping to translate these activities into quantifiable exhaustion points and food requirements. Converters play a critical role in transforming activities into hunger and exhaustion metrics, while gates control the flow and distribution of resources, simulating the dynamic nature of activity-based consumption. The detailed connections between pools denote the conversion rates and dependencies, highlighting the intricate balance between different types of exertion and their impact on the player's needs. Overall, the diagram simulates how different in-game actions deplete energy and necessitate food consumption, guiding players on how to manage resources effectively during expeditions.