Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Integrate
Solutions
Games
Tokenomics Design
Gamification
iGaming
Educational Games
Financial
Business Process Management
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Shared: Cookie Clicker idle game - Automated version
Mihai Gheza
Edited 1428 days ago
3
Open
7
Description
--- Auto-Generated Description--- This diagram models an automated Cookie Clicker idle game system. It simulates the process of generating cookies, buying buildings to increase cookie production, and purchasing upgrades to enhance building efficiency. The system begins with a base production rate of cookies and utilizes sources, pools, drains, gates, and registers to mimic the gameplay mechanics. Buildings such as Cursors, Grandmas, Farms, Mines, and Factories can be purchased to increase the cookie production rate. Each building type has an escalating cost formula, making subsequent purchases more expensive. Upgrades become available when a certain number of buildings are acquired, offering a chance to double the efficiency of each building type. Additionally, the game features a "Golden Cookie" mechanic, where there is a rare chance for a boost that doubles all cookie production for a set duration. The interplay of these elements represents the core idle game loop, where resources (cookies) are automatically generated, and strategic decisions (purchasing buildings and upgrades) are simulated to optimize production. --- Auto-Generated Description --- This diagram represents an automatic idle game simulation similar to Cookie Clicker, where the primary mechanic involves generating and accumulating resources, referred to as "cookies" in this context. The simulation starts with a base production rate of cookies and unfolds in a self-sustaining cycle which involves the strategic deployment of buildings such as Cursors, Grandmas, Farms, Mines, and Factories, each contributing to the increase in cookie production per second. As resources amass, these buildings can be purchased automatically according to specific rules and formulas set within the diagram, with the cost of subsequent buildings of the same type increasing exponentially. Upgrades become available and can be automatically applied to enhance productivity further once certain conditions are met, such as having a sufficient number of a specific building type. The game's complexity is enhanced through mechanisms like Golden Cookies, which offer temporary boosts to production rates, and the strategy around when to trigger upgrades or invest in new buildings for optimal growth. Interactions between nodes demonstrate sophisticated economic decisions, managing resources to balance immediate gains with long-term growth. This diagram meticulously calculates the evolving costs and benefits of various upgrades and expansions, capturing the essence of idle games' engaging loop of growth and optimization. Through its various nodes and connections, it models the dynamic nature of game progress, encapsulating the player's journey from basic manual clicks to a sprawling cookie empire powered by an array of productivity-boosting assets.
Share
More from
Mihai Gheza