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Patterns: Shooter Level Progression
Mihai Gheza
Edited 1454 days ago
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Description
--- Auto-Generated Description--- This diagram models the level progression mechanics of a shooter game, combining resource management, encounters, and health status to simulate a player's journey through a level. The central elements include sources representing the player and various in-game actions like healing; pools that track the player's health, enemy health, and progress through the level; gates that dictate the distribution of resources representing the player's actions and encounters; and connections that transfer resources between nodes, influenced by specific conditions and probability-driven outcomes. The gameplay loop is designed around the player moving towards the level's end, with possible encounters with enemies that trigger fights. These encounters and the player's decisions (advancing, looping around, or finding shortcuts) directly impact their progress within the level. Health management is crucial, as the player can heal through medkits but must avoid health depletion to prevent a game over scenario. The level completion is determined by reaching a specified progress threshold. Overall, the diagram intricately models the flow of actions and consequences in the game, featuring mechanisms for health management, enemy encounters, and progress tracking toward level completion. --- Auto-Generated Description --- The diagram models the level progression mechanics of a shooter game, articulating how a player interacts with the game environment, enemies, and health. Central to the experience are the player's actions, which include moving towards the level's endpoint, encountering and fighting enemies, navigating through paths that might lead to looping back or discovering shortcuts, and the possibility of finding medkits to restore health. Player and enemy health points are crucial metrics, beginning at a cap of 100, with the combat mechanics determining the exchange of damage that can lead to the defeat of the player (game over) or the enemy, affecting the player's progression towards level completion. The diagram showcases a dynamic resource system where gates and converters play pivotal roles in determining the flow of these interactions, such as moving forward, engaging in combat, or finding items, each contributing to the player’s progress. The player's advancement in the level is quantified in a "Level Progress" pool, influenced by actions like finding shortcuts, defeating enemies, or simply moving forward, aiming towards reaching a 100% completion that triggers the level complete condition. Random elements and conditional branches introduce variability and strategy, reflecting the unpredictable nature of game encounters and the significance of player decisions and luck in the gameplay experience.
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